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Syndicate Enclave Cherub

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Syndicate Enclave Cherub
*Credits to cxtian39 for Graphics Initiates and Zealots who have been grievously wounded in battle who had shown potential and valor retrieved from the battlefield. Their body discarded and their brains put inside a robotic shell. Interfacing with the Suits Systems and armed with a enhanced pyrokinetic blasters. Cherubs are able to rejoin the battlefield and engage in their enemies and serve Master Yuri once more. Once within the Suit they are rendered immune to psychic powers and become amphibious. But are now vulnerable to EMP and Rogue Cabalists who can lock them in place due to their Metallic Armor. Cherubs are available from the Ascension Support Power, which is available to a Enclave Commander once they have an Academy & Radar Spire. To use target one of your own Initiates or Zealots to transform them into Cherubs who are able to engage in both Air and Ground Targets.

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