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Soviet Supply Truck

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Soviet Supply Truck
Supply Trucks allow a Commander to share their extra cash to nearby commanders in the battlefield.Once built the vehicle can drive over to a suitable location to deploy into a supply crate which any nearby unit can take it for cash. Drivers have been seen running over enemy infantry to protect themselves from enemy fire.The Soviet Supply Truck comes fitted with more armor than unlike its counterparts. Once a Weapons Factory & Smelter have been built a Supply Truck will begin to get loaded with supplies and can be deployed from any nearby Weapons Factory the player owns.

Talon Ops Sentry Drone

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Talon Ops Sentry Drone
Sentry Drones are Lightly Armored Robotic Drones equipped with a Light Machine Gun,Scanners and Basic Camo Netting that allows them to be cloaked from most enemy eyes and radar. Sentry Drones can also be deployed to stop them from attacking and stopping them from attacking to remain in hiding to scan for enemies.

Syndicate Hover Pod

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Syndicate Hover Pod
Hover Pods are bizarre light One-Man Vehicles that uses unexplained science to provide it anti-gravity movement. Used by the Syndicate mainly as scouts and recon units. Fitted with an array of scanners and sensors these vehicles can detect cloaked or otherwise hidden units near it as well as being armed with a Light Disintegration Cannon to fend off would-be intruders.

Hover Pod Voxel View

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Hover Pod Voxel View
Voxel Viewer Preview of the New Unit to replace the Relic Drone for the Syndicate, The Hover Pod. Armed with a Laser Gun and Sensor Arrays to sniff out enemy units.

Weather Control Device Updated Animations

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Weather Control Device Updated Animations
The Allied Weather Control Device has received some new changes to its animations. Namely the Greenish Spheres recolored to blue which glows in-game in dark lighting.

Syndicate Yuri Statue

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Syndicate Yuri Statue
*Credits to DonutArnold for New Head Graphics Originally located in the Secret Bases established in the Easter Islands. These Monuments have become commonplace among Syndicate Bases under control by the Chaos Cell and Cabal Directive. Armed with two powerful lasers mounted in the eyes. They provide any Base with increased protection from a distance as well as figuratively enlightening enemy forces to Yuri's "Vision" of their destruction.

Colony New Infantry Teaser

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Colony New Infantry Teaser
Teaser preview of a new Infantry of the Colony. Edited from LKO's Nod Scorpion. This Infantry fires an acidic beam that can take out infantry with ease. They can also clear out garrisoned structures.

Soviet Bison Armored Transport

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Soviet Bison Armored Transport
The means for an army to transport their forces through land and sea has often be a major contest of how to bring them there safely. The Soviet answer is with the Bison. While the transport itself is slower than their enemy counterparts it comes heavily armored.

Allied Explorer Tranport

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Allied Explorer Tranport
The means for an army to transport their forces through land and sea has often been a major contest of how to bring them there safely. The Allied answer is with the Explorer. Designed to be more aerodynamic and outfitted with a powerful set of turbines giving it the best maneuverability compared to other factions.

Allied Galleon Transport

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Allied Galleon Transport
*This Unit replaces the Explorer Transport for the Defense Initiative. The means for an army to transport their forces through land and sea has often been a major contest of how to bring them there safely. The Defense Initiative instead fields the Galleon. Equipped with a 155mm Cannon the Galleon can also protect itself against enemy threats when approaching their destination.

New Support Power Cameos

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New Support Power Cameos
An assortment of the cameos of the new support powers I've been working on that I just wanted to share. Top Left: Combat Armor - All Allies with Boot Camp - Provides All Infantry within range with +50% Armor. Top Mid: Gun Cache - Soviet Army Sub-Faction with Troop Center and Palace - Provides all Infantry within range with +50% Firepower for Top Right: Placebo - All Syndicate with Academy - Boosts all infantry with +25% Armor and Firepower. Bottom Left: Sensor Buoy - Eagle Commandos with Naval Port and Tech Bureau - Spawns a Sensor Buoy. The Sensor Buoy can detect cloaked units and can move around. It will trigger an alarm that will increase the Firepower of nearby Naval Units you own by +50% Bottom Mid: Tesla Totem - Storm Legion with Foundry and Palace - Spawns a self-damaging Tesla Coil that will heal nearby robotic,cyborg or tesla units. Much like a regular Tesla Coil they can be overcharged for extra damage. Bottom Right: Junk Armor - All Syndicate with Machine Junction - Repairs your vehicles in range by 100 Points and also grants them temporary +50% to Armor.

Allied Aircraft Carrier

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Allied Aircraft Carrier
The Aircraft Carrier is the pride of the allied naval force. In a moments notice the Carriers plane can send out its planes can take out any target from a safe distance at any moments notice. Care must be taken and escort ships brought along with it as the Ship doesn't have any means to defend itself aside from its Hornet Drones.

Allied Aegis Cruiser

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Allied Aegis Cruiser
The Aegis Cruiser is the dedicated Anti-Air Ship of the Allies. The Cruiser is equipped with a Trio of Missile Turrets allows it to fire off a near-endless stream of Rockets to take out any potential air threat that passes it. All this firepower comes at a cost as the Missile Turrets are kept aimed skyward and its guidance systems leaves it vulnerable to any unit that isn't airborne.

Every Allied Naval Unit in Vanilla

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Every Allied Naval Unit in Vanilla
Finished remaking all the vanilla naval units. So here's a screenshot of all of them.

Soviet Dragon Tank

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Soviet Dragon Tank
* This Unit replaces the Tesla Tank for the Elite Corp Civil unrest often happens within Soviet-Controlled Countries. Which eventually lead to the civilians rioting. During these riots very often the Soviet Elite Corp were deployed to settle down these incidents. Oftentimes being forced to use Anti-Riot Devices such as Water Cannons or Smoke Grenades. Enter the Dragon's Breath Flame Tank or more commonly called the Dragon Tank. Fixed on the front are two Turrets that spout out deadly flames. And mounted on the rear is a Wire-Guided Missile loaded with Smoke Bombs. Used together in tandem in combat the Dragon Tank can slow down stragglers of those unable to escape the initial volley of flames.

Soviet Sea Wolf

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Soviet Sea Wolf
*This Unit replaces the Sea Scorpion for the Red Guard Defeated and forced by the victorious Allied Nation to dismantle or disarm much of the Soviet Technology. However some Soviet Commanders who had a hope they would eventually rise again had tasked their engineers and scientists to hide soviet Technology in secret locations throughout the World. With the advent of the new war many of these engineers and scientists have resurfaced willing to rejoin the Soviet Army. Among their recovered technology are the powerful "Vindicator" Rockets which can fire off a volley of rockets from long distances. Rearmed on Hydrofoil Ships. Rechristened as the Sea Wolf due to their sheer firepower and excellent speed this allows the Sea Wolf to combat both Shore and Airborne Targets with ease.

Soviet Sea Scorpion

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Soviet Sea Scorpion
Originally a Fishing Boat repurposed for combat by mounting a Flak Cannon on the deck and outfitted with a more powerful engine. The Sea Scorpion is now the Soviet solution for basic naval assaults on coastal bases and as a defense against enemy aircraft.

Soviet Hammerhead Sub

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Soviet Hammerhead Sub
*This Unit replaces the Dreadnought for the Storm Legion During the Second Great War the Soviets had experimented on developing Ballistic Missile Submarines. While the original designs were destroyed by the Allied Nations this did not deter the Soviets from attempting on remaking them. The Hammerhead Sub is the spiritual successor to the Missile Sub. The Hammerhead. Just as its previous iteration the Hammerhead can rise from the depths to launch a salvo of ballistic missiles. When a Hammerhead has received proficient experience in the battlefield they are given clearance to use Tesla-Based Payloads in their Missiles similar to the SCUD Launcher. The Hammerhead is not without weakness however as any form of sufficient Anti-Air will take out their Missiles and once detected or surfaced are vulnerable to all forms of attacks.

Soviet Stingray

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Soviet Stingray
When Yuri defected from the Soviets and formed the Syndicate. Crucial roles in the Soviet Navy was left open and fearing for Yuri's Mind-Controlled Squids meant any naval unit in open waters could be easily brought to the abyss with these colossal cephalopods. Soviet Scientists developed the Stingray as a new watercraft armed with Tesla Coils to fend off the Betentacled Horrors of the sea. Using specially calibrated electricity on the tesla coils allows them to easily remove Colossal Squids on any naval vessel. The Stingray also emits the same current around itself rendering it immune to the squids tentacles. This can also be used to create a powerful Electromagnetic Pulse within close proximity shutting down nearby mechanical units.

Syndicate Boomer Sub

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Syndicate Boomer Sub
*This Unit replaces the Sea Sled for the Psychic Enclave It is of no doubt Yuri was involved with the initial project of bringing back Soviet Ballistic Missile Submarines. It came to no surprise that when Yuri defected he would eventually deploy his own vision of the Missile Submarine. Learning from his defeat from the Allies and Soviets Yuri sought to learn more from this and had tasked his Cabalists to redesign his Boomer Sub. Opting as well to keeping the Boomer in his private arsenal than use the Sea Sled. New research began to build the vessel with a cheaper alloy to allow increased production in the field. While the Torpedo Tubes were largely kept similar to the Typhoon the Missile Pods were under scrutiny and eventually redesigned to fit a smaller payload making them weaker but also have a faster arm time. The New Boomer Submarine has since then been serving as the Main Naval Vessel in the Enclave's Skirmishes.
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